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CopperSword52

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Devlog

  • Day 6: Doors and Bones
    October 14, 2023 by nonsense90
    Today I threw in doors and map-loading. It was surprisingly easy, but doesnt have anything persistent yet. I'm really confident I can hack it though. Only things that will be persistent is player (wic... Continue reading
  • Day 5: Game Objective and Enemy
    October 13, 2023 by nonsense90
    No visuals today. Made a first enemy. It has sprite and a simple walk animation. AI is simple, but has character. This enemy walks only in cardinal directions. I can easily take this and make one enem... Continue reading
  • Day 3/4: Art, Plot, Plan and overscope
    October 12, 2023 by nonsense90
    Today and yesterday evening I added extra music and decided the game should have 4 areas. Probably Desert, Forrest, Cave and Castle that you can visit in any order and need to retrieve the 4 gems to a... Continue reading
  • Day 2: Some Art
    October 01, 2023 by nonsense90
    Slow day, but made some art. I got a beepbox tune that I kind of like. It sounds a bit messy and isn't very long, but I should be able to extend it to a decent theme for my level of music creation at... Continue reading
  • Idea & Basics
    September 30, 2023 by nonsense90
    As part of the upcoming revival jam by the society of play I decided to make a game based on a game called "Silver Sword" on the Action 52 cartridge. It's a terrible top down fantasy single stick shoo... Continue reading
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